﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameFrameLibrary
{
    public static class Strings
    {
        public const string ResourcePack = "Resource.pack";

        public const string MainFadeOut = "MainFadeOut";

        public const string GameFrameFadeOut = "GamingFrameFadeOut";

        public const string GamingFrameFadeIn = "GamingFrameFadeIn";

        public const string MenuFadeOut = "MenuFadeOut";

        public const string MenuFadeIn = "MenuFadeIn";

        public const string TrademarkFade = "TrademarkFade";

        public const string Temp = "Temp";

        public const string VideoMediaElement = "VideoMediaElement";

        public const string VideoFadeIn = "VideoFadeIn";

        public const string LoadFadeIn = "LoadFadeIn";

        public const string LoadFadeOut = "LoadFadeOut";

        public const string SaveFadeIn = "SaveFadeIn";

        public const string SaveFadeOut = "SaveFadeOut";

        public const string ConfigFadeIn = "ConfigFadeIn";

        public const string ConfigFadeOut = "ConfigFadeOut";

        public const string LogFadeIn = "LogFadeIn";

        public const string LogFadeOut = "LogFadeOut";

        public const string ExitTip = "Make sure to exit game?";

        public const string ReturnTitleTip = "Make sure to return to title?";

        public const string EnterConfigTip = "Do you want enter game config GUI?";

        public const string EnterLoadGUITip = "Do you want enter load GUI?";

        public const string EnterSaveGUITip = "Do you want enter save GUI?";

        public const string BannerFadeIn = "BannerFadeIn";

        public const string BannerFadeOut = "BannerFadeOut";

        public const string LoadingFadeIn = "LoadingFadeIn";

        public const string LoadingFadeOut = "LoadingFadeOut";


        public const string SaveDataListBox = "SaveDataListBox";

        public const string LoadDataListBox = "LoadDataListBox";

        public const string BackgroundLayout = "BackgroundLayout";

        public const string MessageTextBlock = "MessageTextBlock";

        public const string AutoBB = "Auto";

        public const string SkipBB = "Skip";

        public const int AutoBasicWatingTime = 3;

        public const string WindowConfig = "WindowConfig.xaml";

        public const string Scripts = "Scripts.bf";

        public const string SystemDataErrorWarring = "The systemData's version or game name is not avaid，plz delete Save/System.dat file under game folder by your self.";

        public const string SaveDataGameNameError = "This data' game name is not the same as the current game's name.";

        public const string SaveDataVersionError = "This data's version is not the same as the current game's version.";

        public const string SystemData = "SystemData.dat";

        public const string SaveFolder = "Save";

        public const string ReadSkipBB = "Skip";

        public const string ReadStopBB = "Stop";

        public const string BGMSliderBB = "BGMSlider";

        public const string SESliderBB = "SESlider";

        public const string VocalSliderBB = "VocalSlider";

        public const string EffectSliderBB = "EffectSlider";

        public const string FullScreenBB = "FullScreen";

        public const string WindowBB = "Window";

        public const string SmallSizeBB = "SmallSize";

        public const string OriginalSizeBB = "OriginalSize";

        public const string LogListBox = "LogListBox";
    }
}
